![]() The presentation in each song more than makes up for the lack of options and other ways to play, and you'll very quickly start falling in love with what's on offer. Luckily, there's a fun and different aesthetic for most of the songs, including futuristic looks, 8-bit homages, hand-drawn imagery, and even MS Paint specials. But just know that if you don't like Vocaloid music, you may have a hard time enjoying Musynx. That's not to say there aren't tracks with heavy bass, EDM influences, or weirdness emanating from them, because there are plenty. ![]() There are a ton of Vocaloid songs, many of them sung in Chinese, which may end up being a turnoff to users who aren't as into the anime aesthetic or "kawaii" look that many of the songs are accompanied by, but for anyone else into the scene, it's a cute-lover's paradise. There's something for everyone, ranging from dubstep to hip hop to cutesy Vocaloid songs that'd have any Hatsune Miku fan green with envy. What makes Musynx stand out from the crowd (and the other Switch's music games, natch) is its eclectic selection of songs. I'd recommend newbies playing this way instead of with the controllers, as it's much simpler, and more encouraging if you need help figuring things out. My first few plays were with the Switch's Joy-Cons, but I soon opted to play with the Pro Controller, both of which offered more challenge than using the touch screen as I would have with the mobile versions of Musynx. Your presses will also be in time with the music if you're right on the beat, so if you're off at all, Sometimes they'll be in Chinese, but for the most part they'll read out "EXACT!" or "GREAT!" and variations thereof. You'll know if you're on beat, thanks to the indicators at the bottom near the notes. Much like Guitar Hero and similar titles of that ilk, you need to wait for the notes to meet the line at the bottom of the screen before pressing the button. How do you get into the groove with Musynx? All you need to do is hit the button that corresponds to the note flying down the path on the screen. Thankfully, it's extremely simple to learn how to play, especially if you opt to play with the touch pad and not the controller. It's as if Musynx assumes you're a rhythm gaming veteran, and while I am, I know not everyone else who will pick it up will be. There's also no tutorial and no explanation provided to help teach you how to play. I would have preferred it if I could have used the Joy-Con's analog stick to navigate the songs instead of the D-pad, but that was a minor niggle. The songs themselves don't change, but how hard they are will. ![]() You can press up for harder difficulties, and back down for easier songs. ![]() With that said, there are no menus to speak of rather than rudimentary options that you can select for each song. Don't even talk to me about getting Rock Band setlists going. ![]() It's the ultimate no-frills experience for me in that regard, because for most rhythm games it's a production to even get set up. It's on and poppin' as soon as you're ready. There's no wasting time with credits, flashy opening movies, or silliness that you have to deal with. You open the game, get past all of one or two introductory screens, and you're in. It's easy to understand why Musynx is such a treat as soon as you load it up. ![]()
0 Comments
Leave a Reply. |